           
|
| Technische
Daten |
|
| Official Name |
NINTENDO GAMECUBE |
| MPU("Microproc.Unit")* |
IBM
Power PC "Gekko" |
| Manufacturing
Process |
0.18
microns Copper Wire Technology |
| Clock
Frequency |
405
MHz |
| CPU
Capacity |
925
Dmips (Dhrystone 2.1) |
| Internal
Data Precision |
32bit
Integer & 64bit Floating-point |
| External
Bus Bandwidth |
1.6GB/second(Peak) |
| External
Bus Bandwidth |
1.6GB/second(Peak)
(32bit address, 64bit data bus 202.5MHz) |
| Internal
Cache |
L1:
Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) |
.
| System
LSI: "Flipper" |
|
| Manufacturing Process |
0.18 microns NEC Embedded
DRAM Process |
| Clock Frequency |
202.5MHz |
| Embedded Frame Buffer |
Approx. 2MB Sustainable
Latency : 5ns (1T-SRAM) |
| Embedded Texture |
Approx. 1MB Sustainable
Latency : 5ns (1T-SRAM) |
| Texture Read Bandwidth |
12.8GB/second (Peak) |
| Main Memory Bandwidth |
3.2GB/second (Peak) |
| Color, Z Buffer |
Each is 24bits |
| Image Processing Function |
Fog, Subpixel Anti-aliasing,
HW Light x8, Alpha Blending, Virtual Texture Design, Multi-texture Mapping/Bump/Environment
Mapping, MIPMAP, Bilinear Filtering, Real-time Texture Decompression (S3TC),
etc. |
| Other |
Real-time Decompression
of Display List, HW Motion Compensation Capability |
*The Gekko MPU integrates
the power PC CPU into a custom, game-centric chip.
.
(The following sound related
functions are all incorporated into the System LSI)
| Sound
System |
|
| Sound Processor |
Special 16bit DSP |
| Instruction
Memory |
8KB
RAM + 8KB ROM |
| Instruction
Memory |
8KB
RAM + 8KB ROM |
| Data
Memory |
8KB
RAM + 4KB ROM |
| Clock
Frequency |
101.25
MHz |
| Maximum
Number of Simultaneously Produced Sounds |
ADPCM:
64ch |
| Sampling
Frequency |
48KHz |
| System
Floating-point Arithmetic Capability |
13.0GFLOPS
(Peak) (MPU, Geometry Engine, HW Lighting Total) |
| Actual
Display Capability |
6
million to 12 million polygons/second |
| Actual
Display Capability |
6
million to 12 million polygons/second (Display capability assuming actual
game with complexity model, texture, etc.) |
| System
Main Memory |
24MB
Sustainable Latency : 10ns or lower (1T-SRAM) |
| A-Memory |
16MB
(100MHz DRAM) |
| Disc
Drive |
CAV
(Constant Angular Velocity) System Average Access Time Data Transfer Speed
16Mbps to 25Mbps 128ms |
| Media |
8cm
NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology Approx.
1.5GB Capacity |
| Input/Output |
Controller
Port x4
Digicard Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port
x1 |
| Power
Supply |
AC
Adapter DC12V x 3.5A |
| Main
Unit Dimensions |
150mm(W)
x 110mm(H) x 161mm(D) |
|